LUMA / DR STRANGE 2
On this show I helped with Dr Strang’s cape simulation and animating Shuma Gorath in a few shots where he’s fighting or chasing Wong. I also helped animate some of the bus parts after it is thrown at Dr Strange.
On this show I helped with Dr Strang’s cape simulation and animating Shuma Gorath in a few shots where he’s fighting or chasing Wong. I also helped animate some of the bus parts after it is thrown at Dr Strange.
I developed an experimental Maya tool leveraging the initial release of ChatGPT to create a personalized Maya experience for rapidly prototyping tool ideas. While promising, I paused its development to await access to the more advanced GPT-4. As the language models evolve I’m excited to … Continue readingCODE CRAFTER
On “Shang-Chi,” I had the privilege of tackling a range of VFX challenges, contributing to various facets of the bus sequence. My work spanned from previsualization, through rigging the distinct brute blade, to animating its pivotal movements. I was also responsible for the intricate rigging … Continue readingLUMA / SHANG-CHI
Choreographed and Animated the Shelf Midground Spider Bots and a couple of the hero Table Bots as well. Rigged Spider Bot “Wire Hair” and bucket. Created a show tool for the animators to easily share their live work in progress files between with each other … Continue readingFRAMESTORE / SPIDERBOTS
Story Lead(uncredited) and IGC Animator / on the side … python tool writer. – I was brought on as an IGC animator and later I had the honor of being asked to be a Story Lead for 2 smaller levels of the game.– helped shoot … Continue readingNAUGHTY DOG / TLU2
Stay tuned! I’m working on an awesome animation tool for Maya. Arriving some time before the end of 2026!
“Filthy” was a fast paced project in which I had the chance to work as a Senior Animator. I worked on several of the dancemoves that start after minute 1:28 and was also the last animator on the show responsible for re-doing, updating and fixing … Continue readingMETHOD / JUSTIN TIMBERLAKE – FILTHY
For the first 4months of 2018 I had the privilege to work with Method on a Theme Park ride previz project that allowed me plenty of creative liberty and an outlet for my joy in modeling as well. This was a great chance to play … Continue readingMETHOD / RIDE PREVIZ AND TARGET
FIRST SPOT: I worked on Barbie answering the phone, hoard of minions running towards camera and Superman and Peppa Pig on final shot. SECOND SPOT: I worked on Batman and Barbie (the one that catches the Tree ornament from the air) from the 10sec to … Continue readingMETHOD / TARGET HOLIDAYS – 2017
I worked on multiple aspects of the fight sequence between Iron Man, Captain America, and Bucky, focusing not just on character animation but also on the technical facets. This included figuring out the mechanisms of Iron Man’s suit and how they would move and animate. … Continue readingMETHOD / CAPTAIN AMERICA – CIVIL WAR